Changelog

What's new

Every update to ACBot Pro. Full patch notes are also posted on Discord.

v2.2.8

Software

  • Research priority lists increased to 8 slots for Home & Builder Base
  • Removed Speed Donate "Tap Points" and "Use Single Taps" options (no longer needed)
  • Added one-person license notice to the activation window
  • Main window layout tidy-up

Features

  • Switch on loot full now rechecks loot on every visit (accounts could get skipped after being full once)
  • Switch on loot full now also waits for Builder Base loot full & builders/research busy when Builder Base is enabled
  • Bot end condition now works with Multi Village turned off
  • Leftover troops now deploy tanks first (giants, golems etc. were going in last)
  • Fixed a misread troop count of 0 skipping that troop type during deployment
  • Auto wall placement reworked: places walls in lines, follows the line it drew, moves the base back to the middle when walls go under the buttons and no longer taps the menu buttons
  • Achievements now claim everything in fewer passes
  • Achievements and Request & Dump now find the right tab on low level accounts without a clan
  • Improved account switching to avoid look-alike village names
  • Speed Donate reworked to donate like normal donating: taps each coloured troop/spell once, checks the donate up/down arrows, swipes to siege only when needed and donates siege
  • Speed Donate no longer reopens chat when it's already open & the war card check only runs once per game launch

v2.2.7

Software

  • Improved license and device-limit error messages
  • Fixed raid return-home behavior

Features

  • Added and updated recognition templates for Town Hall levels TH2–TH18, Builder Hall, the boat, and Inferno Artillery
  • Added profile quick toggles for farming, Builder Base, raids, ranked, Clan Games, war, upgrades, research, and pets (Home & BB are 3 way toggles On | Rush | Off)
  • Profile list now shows Town Hall and Builder Hall levels as the bot visits each village
  • Improved deployment recovery: missed troops and heroes are redeployed; later deployments are slowed slightly
  • Added end battle by percentage option (50–100%); this replaces end-battle by stars when enabled
  • Improved raid troop and spell detection and deployment timing
  • Updated hero equipment upgrades for the new UI
  • New building checks now run once per Town Hall/Builder Hall level and repeat if the level changes or can’t be read
  • Improved account switching and profile name detection to avoid choosing the wrong village
  • Capital Gold is now spent on priority upgrades if Hall is not max
  • Rush TH no longer attempts research before the Laboratory is available
  • Humanized breaks and Active Hours now restart the main loop cleanly after the game relaunches
  • Walls now correctly check the cost & low level walls check inside build menu for elixir only